Mewgenics Disorder

Gluttony in Mewgenics

Forces the unit to automatically move toward and consume any nearby Meat Pickups.

Note: this entry is kept under the existing mutations database URL for compatibility, but its gameplay type is classified as Disorder.

Mewgenics Disorder

Gluttony

Mechanic-based disorder β€’ Some effects unverified β€’ Risk: Medium

Risk
Medium
Some effects unverified

Triggers

Browse mutations that activate under the same condition.

Stat hubs

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No numeric deltas extracted.

⚑ Strategy Guide

What does Gluttony do?

Forces the unit to automatically move toward and consume any nearby Meat Pickups.

Is Gluttony worth using?

Gluttony is situational. It can be useful when its mechanic fits the cat's role, but you should still account for trigger timing, drawbacks, and team impact.

Effect Breakdown

Extracted from structured data and community notes.

Stat changes

No confirmed numeric modifiers found.

Triggers

No specific trigger detected.

Chances

No explicit probability found.

Flags & Constraints

These are the decision blockers you should notice mid-run.

moves forced
Some parts contain uncertain or incomplete data. Treat this disorder as unverified until confirmed.
Analysis tools

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What to do next

Actionable guidance generated from extracted flags.

If you keep it
  • β€’ Use this mutation only when it clearly fits your current plan.
If you breed it
  • β€’ Avoid long-term commitments if the effect is uncertain or high-risk.
If you fight with it
  • β€’ Play conservatively until you’ve seen the trigger once.

Related mutations

Same tag / similar trigger / similar stat direction.

Similar triggers
  • No matches yet.
Similar stats
  • No matches yet.
Source text (raw community notes)