Class Directory

Mewgenics Classes – All 14 Classes

Mewgenics currently has 14 class entries, but classes affect far more than simple melee, ranged, or support roles. They can change basic attacks, level-up options, mana use, summons, positioning, and the mechanics a cat can build around.

Use this hub to compare stat modifiers, unlock requirements, and core playstyles. Open a class guide when you need its abilities, passives, build directions, strengths, weaknesses, and the decisions that actually change how it plays.

Jump to a Class

Already know which class you are looking for? Open its full class guide directly.

All Mewgenics Classes

Compare the class-level differences here, then use each linked class page for its abilities, passives, build engines, strengths, tradeoffs, and combat decisions.

Butcher

Bruiser / sustain / hooks

Guide

A durable close-range class built around Cleave, hooks, healing, self-damage, meat, and status pressure.

Stat modifiers
+3 CON, +2 STR, -2 SPD
Unlock
Beat The Core

Cleric

Healing / cleansing / buffs

Guide

Turns healing into more than recovery through cleansing, regeneration, buffs, revives, overheal effects, and offensive Holy setups.

Stat modifiers
+2 CHA, +2 CON, -1 DEX, -1 SPD
Unlock
Beat The Alley

Collarless

Cross-class / breeding / passive engine

Guide

Starts without listed class stat modifiers and builds its identity through Soul passives, Skill Share, inherited mechanics, and unusual passive combinations.

Stat modifiers
No listed modifiers
Unlock
β€”

Druid

Music / summons / shapeshift

Guide

Can develop into a music support, familiar-heavy summoner, shapeshifter, or a focused hybrid built around overlapping form and summon mechanics.

Stat modifiers
+3 CHA, +1 LCK, -2 CON
Unlock
Beat The Crater

Fighter

Melee / Bruise / counters

Guide

Uses direct melee pressure, positioning, repeated basic attacks, Bruise, counters, and large physical hits to control close-range fights.

Stat modifiers
+2 STR, +1 SPD, -1 INT
Unlock
β€”

Hunter

Ranged / finishers / control

Guide

Uses ranged attacks, precise positioning, kill payoffs, traps, summons, and passives that reward carefully planned attacks.

Stat modifiers
+3 DEX, +2 LCK, -1 CON, -2 SPD
Unlock
β€”

Jester

RNG / rerolls / extreme Luck

Guide

Uses random spells, random buffs, rerolls, extra turns, and extreme Luck to create unusual runs that can develop in very different directions.

Stat modifiers
+1 Level Up Reroll
Unlock
Beat The Rift

Mage

Elemental spells / mana engines

Guide

Builds around spell sequencing, elemental damage, mana rules, cheap spell chains, heavy burst, or basic-attack conversions such as Paw Missile.

Stat modifiers
+2 INT, +2 CHA, -1 CON, -1 STR
Unlock
β€”

Monk

Stances / combos / multi-hit

Guide

Switches between ranged and melee stances while turning movement, refreshed basic attacks, repeated hits, and armorless bonuses into long combo turns.

Stat modifiers
+2 INT, +2 CHA, -1 STR, -1 DEX
Unlock
Beat The Lab

Necromancer

Leeches / corpses / summons

Guide

Converts Leech stacks, corpses, healing, and self-damage into stronger basic attacks, familiars, free spells, captured enemies, or other resources.

Stat modifiers
+2 CON, +1 CHA, -2 STR
Unlock
Beat The Boneyard

Psychic

Gravity / mana-state / control

Guide

Manipulates battlefield position with Gravity while building around full mana, excess mana, repeated spellcasting, or Gravity-based support and debuffs.

Stat modifiers
+1 INT, +1 CHA, +1 SPD, +5 Mana, -1 CON
Unlock
Beat The Moon

Tank

Defense / displacement / rocks

Guide

Controls dangerous space through durability, facing, Knockback, ally protection, mobility, Trample, rock generation, and Pet Rock builds.

Stat modifiers
+4 CON, -1 DEX, -1 INT
Unlock
β€”

Thief

Crits / backstabs / coins

Guide

Uses Speed to create attack angles, then converts backstabs, critical hits, multi-hit attacks, Poison, coins, and kill resets into extended turns.

Stat modifiers
+4 SPD, +1 LCK, -1 STR, -1 CON
Unlock
Beat The Sewers

Tinkerer

Tech / weapons / equipment

Guide

Builds around Tech, temporary weapons, weapon uses, equipment effects, crafting, robots, or explosions instead of one fixed combat loop.

Stat modifiers
+4 INT, -1 LCK, -1 CHA
Unlock
Beat The Bunker

A dash under Unlock means the current class data does not list an unlock requirement. It is not treated as proof that the class is available by default.

Choose a Class by Playstyle

Start with the job or engine your team is missing, then use the class guide to decide which abilities and passives actually support that direction.

Frontline and melee

Start here when you want a cat that actively controls close-range space instead of staying behind the team.

Ranged and precision

These classes create value from distance, positioning, critical hits, or controlling when and where an attack lands.

Spell and resource engines

These builds care heavily about mana, sequencing, repeated casting, Tech, or converting one resource into another.

Healing and team support

Start here when the team needs recovery, buffs, cleansing, shared passives, or effects that improve several cats at once.

Flexible or unusual builds

These classes change direction more dramatically depending on passives, inherited mechanics, forms, rerolls, or level-up options.

Each class page owns the class itself. A mechanic gets a separate page only when it creates an independent player problem that needs more detail than the class guide can reasonably provide.