Trample
Line damage punishes clumping and sloppy lanes. Keep paths clear and protect your backline from straight-line hits.
Browse 40 Mewgenics boss pages with locations, combat stats, mechanics, phase information, moves, and fight strategies. Search by boss name, area, mechanic, or element.
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Hitler II is encountered in The Future with 200 HP, 0 damage, 2 movement.
Marshmallow is encountered in The Desert with 64 HP, 5 damage, 3 movement.
Throbbing King is encountered in The Throbbing Domain with 460 HP, 5 damage, 3 movement.
Stacy is encountered in The Lab with 125 HP, 5 damage, 4 movement.
Zaratana is encountered in House with 600 HP, 4 damage, 3 movement.
Zodiac is encountered in The Desert with 75 HP, 7 damage, 6 movement.
Gambit is encountered in The Desert with 110 HP, 4 damage, 4 movement.
Pyrophina is encountered in House with 600 HP, 5 damage, 3 movement.
Morana is encountered in The Desert with 75 HP, 2 damage, 3 movement.
Open any boss page for location, combat stats, mechanics, moves, phase data when available, and strategy.
These mechanics recur across multiple encounters. Learn the underlying positioning or timing rule once, then apply it to bosses that share the same pattern.
Line damage punishes clumping and sloppy lanes. Keep paths clear and protect your backline from straight-line hits.
Extra actions can snowball quickly. Save recovery tools for chained turns instead of assuming normal turn tempo.
Damage windows matter. Do not spend burst immediately before immunity; wait for a real opening.
Area damage punishes tight formations. Spread units and avoid giving one attack multiple valuable targets.
Adds can take over the board. Stabilize spawns before they overwhelm your action economy and positioning.
Arena conditions can worsen over time. Position with the changing battlefield in mind instead of treating the map as static.