Hitler II boss
Mewgenics · Boss

Mewgenics Hitler II Boss Guide

A two-phase boss in The Future. Phase 1 is about stopping clone snowball from fetuses, while Phase 2 adds mech pressure, ranged executions, and a line-of-sight nuke finisher.

Location: The Future HP 200 Shield 200 Damage 0 2 phases

Fast answer

Read this first
Main idea

Kill fetuses first Do not waste early turns on low-value boss damage

Biggest mistakes
  • Ignoring fetuses lets clone pressure snowball out of control
  • Letting multiple clones mature creates heavy melee pressure and body-blocking
Winning line
  • Kill fetuses early before they mature
  • Reduce clone count before hard-committing to the boss

Hitler II stats

Core fight data for this boss.

Location
The Future
HP
200
Shield
200
Damage
0
Movement
2
Luck
5
Size
2x2

Mechanics snapshot

The main mechanics and triggers that shape this fight.

Main mechanics
Two-phase boss fight Phase 1 starts with multiple fetuses on the map Phase 1 does not attack directly Grow spawns 2 Führerclones from fetuses and fully heals them Clone pressure is the main danger in Phase 1 Phase 2 starts when no fetuses remain Phase 2 activates a mech suit The mech gains Trample and a ranged pistol attack
Key triggers
Fight opens with fetuses already deployed Grow converts 2 fetuses into Führerclones Phase 2 begins when Hitler II starts turn with no fetuses left Below 50 HP in Phase 2 triggers the nuke sequence

Phases and stats

This fight uses more than one boss state, so its core stats can change during the encounter.

Hitler II
HP
200
Shield
200
Damage
0
Movement
2
Luck
5
Size
2x2
Location
The Future
Hitler II (Phase 2)
HP
200
Shield
200
Damage
5
Movement
4
Luck
5
Size
2x2
Location
The Future

Moves to know

Important attacks, abilities, or fight behaviors to recognize.

Grow

converts 2 fetuses into full-health Führerclones

Inspire

gives clones Damage Up and Speed Up

Gun

deals 7 base damage or executes a clone below 15 HP

Trample

gained in mech phase

Nuke

line-of-sight blast after the under-50-HP trigger

Fight plan

The safest way to approach the fight without reading a wall of text.

Decision-first notes
Win conditions
Kill fetuses early before they mature Reduce clone count before hard-committing to the boss Keep the battlefield open so your frontline does not get boxed in
Opener
  • Kill fetuses first
  • Do not waste early turns on low-value boss damage
  • Reduce future clone count before racing the boss
Midfight
  • Manage clones before shifting pressure to Hitler II
  • Use area control or chain damage to stop clone snowball
  • Transition to mech pressure only after the field is stable
Finisher
  • Push below 50 HP on favorable timing
  • Set nuke-safe positions before ending turn
  • Finish the mech before or right after the final sequence
Positioning & loadout
Run killers, positioning rules, and setup reminders.
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Run killers
  • Ignoring fetuses lets clone pressure snowball out of control
  • Letting multiple clones mature creates heavy melee pressure and body-blocking
  • Tunnel vision on Hitler II while clones are alive usually loses the fight
  • Using electricity gives the boss free Energized value
  • Bad line-of-sight positioning can make the final nuke wipe the team
Positioning rules
  • Spread early to reduce clone value
  • Take angles that let you hit fetuses safely
  • Do not let clones block access to priority targets
  • In Phase 2, stay out of open sightlines before the nuke
  • Use solid terrain as blast cover