Kill fetuses first Do not waste early turns on low-value boss damage
Mewgenics · Boss
Mewgenics Hitler II Boss Guide
A two-phase boss in The Future. Phase 1 is about stopping clone snowball from fetuses, while Phase 2 adds mech pressure, ranged executions, and a line-of-sight nuke finisher.
Location: The Future HP 200 Shield 200 Damage 0 2 phases
Fast answer
Read this first
Main idea
Biggest mistakes
- Ignoring fetuses lets clone pressure snowball out of control
- Letting multiple clones mature creates heavy melee pressure and body-blocking
Winning line
- Kill fetuses early before they mature
- Reduce clone count before hard-committing to the boss
Hitler II stats
Core fight data for this boss.
- Location
- The Future
- HP
- 200
- Shield
- 200
- Damage
- 0
- Movement
- 2
- Luck
- 5
- Size
- 2x2
Mechanics snapshot
The main mechanics and triggers that shape this fight.
Main mechanics
Two-phase boss fight Phase 1 starts with multiple fetuses on the map Phase 1 does not attack directly Grow spawns 2 Führerclones from fetuses and fully heals them Clone pressure is the main danger in Phase 1 Phase 2 starts when no fetuses remain Phase 2 activates a mech suit The mech gains Trample and a ranged pistol attack
Key triggers
Fight opens with fetuses already deployed Grow converts 2 fetuses into Führerclones Phase 2 begins when Hitler II starts turn with no fetuses left Below 50 HP in Phase 2 triggers the nuke sequence
Phases and stats
This fight uses more than one boss state, so its core stats can change during the encounter.
Hitler II
- HP
- 200
- Shield
- 200
- Damage
- 0
- Movement
- 2
- Luck
- 5
- Size
- 2x2
- Location
- The Future
Hitler II (Phase 2)
- HP
- 200
- Shield
- 200
- Damage
- 5
- Movement
- 4
- Luck
- 5
- Size
- 2x2
- Location
- The Future
Moves to know
Important attacks, abilities, or fight behaviors to recognize.
Grow
converts 2 fetuses into full-health Führerclones
Inspire
gives clones Damage Up and Speed Up
Gun
deals 7 base damage or executes a clone below 15 HP
Trample
gained in mech phase
Nuke
line-of-sight blast after the under-50-HP trigger
Fight plan
The safest way to approach the fight without reading a wall of text.
Win conditions
Kill fetuses early before they mature Reduce clone count before hard-committing to the boss Keep the battlefield open so your frontline does not get boxed in
Opener
- Kill fetuses first
- Do not waste early turns on low-value boss damage
- Reduce future clone count before racing the boss
Midfight
- Manage clones before shifting pressure to Hitler II
- Use area control or chain damage to stop clone snowball
- Transition to mech pressure only after the field is stable
Finisher
- Push below 50 HP on favorable timing
- Set nuke-safe positions before ending turn
- Finish the mech before or right after the final sequence
Positioning & loadout
Run killers, positioning rules, and setup reminders.
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Positioning & loadout
Run killers, positioning rules, and setup reminders.
Run killers
- Ignoring fetuses lets clone pressure snowball out of control
- Letting multiple clones mature creates heavy melee pressure and body-blocking
- Tunnel vision on Hitler II while clones are alive usually loses the fight
- Using electricity gives the boss free Energized value
- Bad line-of-sight positioning can make the final nuke wipe the team
Positioning rules
- Spread early to reduce clone value
- Take angles that let you hit fetuses safely
- Do not let clones block access to priority targets
- In Phase 2, stay out of open sightlines before the nuke
- Use solid terrain as blast cover