Mewgenics Disorder

Down's Syndrome in Mewgenics

Significantly increases Constitution and Charisma, but severely reduces Intelligence.

Note: this entry is kept under the existing mutations database URL for compatibility, but its gameplay type is classified as Disorder.

Mewgenics Disorder

Down's Syndrome

+3 CON, +7 CHA, -8 INT β€’ Risk: Low

Risk
Low
Some effects unverified
stat-modifier Unverified

Triggers

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Stat hubs

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⚑ Strategy Guide

What does Down's Syndrome do?

Significantly increases Constitution and Charisma, but severely reduces Intelligence.

Down's Syndrome stat impact explained

Down's Syndrome changes stats through +3 CON, +7 CHA, -8 INT. Use it on cats whose role benefits from the positive side while avoiding builds that are punished by the downside.

Is Down's Syndrome worth using?

Down's Syndrome is relatively low-risk compared with more punishing disorders. It is safest when its effect supports the cat's normal role without forcing awkward play.

Effect Breakdown

Extracted from structured data and community notes.

Stat changes
+3 CON +7 CHA -8 INT

These modifiers come from the structured stats data, not just text parsing.

Triggers

No specific trigger detected.

Chances

No explicit probability found.

Flags & Constraints

These are the decision blockers you should notice mid-run.

No major constraints detected.

Some parts contain uncertain or incomplete data. Treat this disorder as unverified until confirmed.
This entry has source conflicts or legacy notes. Review the raw notes before relying on the exact effect values.
Analysis tools

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What to do next

Actionable guidance generated from extracted flags.

If you keep it
  • β€’ Use the stat deltas to decide role fit (damage vs support vs mobility).
If you breed it
  • β€’ Avoid long-term commitments if the effect is uncertain or high-risk.
If you fight with it
  • β€’ Play conservatively until you’ve seen the trigger once.

Related mutations

Same tag / similar trigger / similar stat direction.

Source text (raw community notes)