Mewgenics Disorder

Kidney Stones in Mewgenics

When you end your turn take 1 damage and pass a kidney stone.

Note: this entry is kept under the existing mutations database URL for compatibility, but its gameplay type is classified as Disorder.

Mewgenics Disorder

Kidney Stones

+1 SELF DAMAGE END TURN β€’ Some effects unverified β€’ Risk: Low

Risk
Low
Some effects unverified

Triggers

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Stat hubs

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No numeric deltas extracted.

⚑ Strategy Guide

What does Kidney Stones do?

When you end your turn take 1 damage and pass a kidney stone.

Kidney Stones stat impact explained

Kidney Stones changes stats through +1 SELF DAMAGE END TURN. Use it on cats whose role benefits from the positive side while avoiding builds that are punished by the downside.

Is Kidney Stones worth using?

Kidney Stones is relatively low-risk compared with more punishing disorders. It is safest when its effect supports the cat's normal role without forcing awkward play.

Effect Breakdown

Extracted from structured data and community notes.

Stat changes
+1 SELF DAMAGE END TURN

These modifiers come from the structured stats data, not just text parsing.

Triggers

No specific trigger detected.

Chances

No explicit probability found.

Flags & Constraints

These are the decision blockers you should notice mid-run.

No major constraints detected.

Some parts contain uncertain or incomplete data. Treat this disorder as unverified until confirmed.
Analysis tools

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What to do next

Actionable guidance generated from extracted flags.

If you keep it
  • β€’ Use this mutation only when it clearly fits your current plan.
If you breed it
  • β€’ Avoid long-term commitments if the effect is uncertain or high-risk.
If you fight with it
  • β€’ Play conservatively until you’ve seen the trigger once.

Related mutations

Same tag / similar trigger / similar stat direction.

Same tags
Similar triggers
  • No matches yet.
Similar stats
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Source text (raw community notes)