What does Schizophrenia do?
At the end of your turn, spawn a hallucination. It has Madness, attacks any unit except you, and fades after its turn.
Mewgenics Disorder
At the end of your turn, spawn a hallucination. It has Madness, attacks any unit except you, and fades after its turn.
Note: this entry is kept under the existing mutations database URL for compatibility, but its gameplay type is classified as Disorder.
Mechanic-based disorder • Madness risk • Some effects unverified • Risk: Medium
Browse mutations that activate under the same condition.
Compare all mutations that affect the same stat.
No numeric deltas extracted.
At the end of your turn, spawn a hallucination. It has Madness, attacks any unit except you, and fades after its turn.
Schizophrenia can create Madness-related risk. Plan around positioning, target selection, and whether the upside is worth losing full control of the cat.
Schizophrenia interacts with summoned units, which can change board pressure, targeting, and tempo depending on when the summon appears.
Schizophrenia is situational. It can be useful when its mechanic fits the cat's role, but you should still account for trigger timing, drawbacks, and team impact.
Extracted from structured data and community notes.
No confirmed numeric modifiers found.
No explicit probability found.
These are the decision blockers you should notice mid-run.
Actionable guidance generated from extracted flags.
Same tag / similar trigger / similar stat direction.