Mewgenics Disorder

Malaria in Mewgenics

Gradually reduces stats until the unit starts battles in a Downed state. Going down spawns 2 Fly Swarm familiars.

Note: this entry is kept under the existing mutations database URL for compatibility, but its gameplay type is classified as Disorder.

Mewgenics Disorder

Malaria

Mechanic-based disorder β€’ Risk: Low

Risk
Low
Some effects unverified

Triggers

Browse mutations that activate under the same condition.

Stat hubs

Compare all mutations that affect the same stat.

No numeric deltas extracted.

⚑ Strategy Guide

What does Malaria do?

Gradually reduces stats until the unit starts battles in a Downed state. Going down spawns 2 Fly Swarm familiars.

How the summon effect changes fights

Malaria interacts with summoned units, which can change board pressure, targeting, and tempo depending on when the summon appears.

Is Malaria worth using?

Malaria is relatively low-risk compared with more punishing disorders. It is safest when its effect supports the cat's normal role without forcing awkward play.

Effect Breakdown

Extracted from structured data and community notes.

Stat changes

No confirmed numeric modifiers found.

Triggers
Chances

No explicit probability found.

Flags & Constraints

These are the decision blockers you should notice mid-run.

No major constraints detected.

Some parts contain uncertain or incomplete data. Treat this disorder as unverified until confirmed.
Analysis tools

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What to do next

Actionable guidance generated from extracted flags.

If you keep it
  • β€’ Use this mutation only when it clearly fits your current plan.
If you breed it
  • β€’ Avoid long-term commitments if the effect is uncertain or high-risk.
If you fight with it
  • β€’ Play conservatively until you’ve seen the trigger once.

Related mutations

Same tag / similar trigger / similar stat direction.

Similar triggers
  • No matches yet.
Similar stats
  • No matches yet.
Source text (raw community notes)