Mewgenics Disorder

Tourette's Syndrome in Mewgenics

At the start of your turn, you have a 33% chance to cast one of your spells at a random target for free.

Note: this entry is kept under the existing mutations database URL for compatibility, but its gameplay type is classified as Disorder.

Mewgenics Disorder

Tourette's Syndrome

Mechanic-based disorder β€’ Risk: Low

Risk
Low
Based on extracted effects

Triggers

Browse mutations that activate under the same condition.

Stat hubs

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No numeric deltas extracted.

⚑ Strategy Guide

What does Tourette's Syndrome do?

At the start of your turn, you have a 33% chance to cast one of your spells at a random target for free.

How RNG affects Tourette's Syndrome

Tourette's Syndrome has RNG-driven behavior, so it is less reliable than a fixed stat or trigger. Use it when the upside is strong enough to justify inconsistent outcomes.

Is Tourette's Syndrome worth using?

Tourette's Syndrome is relatively low-risk compared with more punishing disorders. It is safest when its effect supports the cat's normal role without forcing awkward play.

Effect Breakdown

Extracted from structured data and community notes.

Stat changes

No confirmed numeric modifiers found.

Chances
  • 33% At the start of your turn, you have a 33% chance to cast one of your spells at a random target for free.

Flags & Constraints

These are the decision blockers you should notice mid-run.

random cast
Analysis tools

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What to do next

Actionable guidance generated from extracted flags.

If you keep it
  • β€’ Random casts: avoid fragile positioning; expect misfires.
If you breed it
  • β€’ Avoid long-term commitments if the effect is uncertain or high-risk.
If you fight with it
  • β€’ Mind the odds: repeated low % triggers are swingy; don’t over-commit to them.

Related mutations

Same tag / similar trigger / similar stat direction.

Similar triggers
Similar stats
  • No matches yet.
Source text (raw community notes)