Mewgenics Disorder

Distemper in Mewgenics

At the end of each battle gain +10% crit chance, +25% crit damage, and +5% miss chance. Permanently. You can't equip face armor.

Note: this entry is kept under the existing mutations database URL for compatibility, but its gameplay type is classified as Disorder.

Mewgenics Disorder

Distemper

+10 CRIT CHANCE PER BATTLE PCT, +25 CRIT DAMAGE PER BATTLE PCT, +5 MISS CHANCE PER BATTLE PCT β€’ Equipment lock β€’ Some effects unverified β€’ Risk: Low

Risk
Low
Some effects unverified

Triggers

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Stat hubs

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No numeric deltas extracted.

⚑ Strategy Guide

What does Distemper do?

At the end of each battle gain +10% crit chance, +25% crit damage, and +5% miss chance. Permanently. You can't equip face armor.

Distemper stat impact explained

Distemper changes stats through +10 CRIT CHANCE PER BATTLE PCT, +25 CRIT DAMAGE PER BATTLE PCT, +5 MISS CHANCE PER BATTLE PCT. Use it on cats whose role benefits from the positive side while avoiding builds that are punished by the downside.

Equipment restrictions to watch

Distemper can limit equipment choices. Check whether the restricted slot is important for the cat's role before building around this effect.

How RNG affects Distemper

Distemper has RNG-driven behavior, so it is less reliable than a fixed stat or trigger. Use it when the upside is strong enough to justify inconsistent outcomes.

Is Distemper worth using?

Distemper is relatively low-risk compared with more punishing disorders. It is safest when its effect supports the cat's normal role without forcing awkward play.

Effect Breakdown

Extracted from structured data and community notes.

Stat changes
+10% CRIT CHANCE PER BATTLE PCT +25% CRIT DAMAGE PER BATTLE PCT +5% MISS CHANCE PER BATTLE PCT

These modifiers come from the structured stats data, not just text parsing.

Chances
  • 10% At the end of each battle gain +10% crit chance, +25% crit damage, and +5% miss chance.
  • 25% At the end of each battle gain +10% crit chance, +25% crit damage, and +5% miss chance.
  • 5% At the end of each battle gain +10% crit chance, +25% crit damage, and +5% miss chance.

Flags & Constraints

These are the decision blockers you should notice mid-run.

disables equipment
Some parts contain uncertain or incomplete data. Treat this disorder as unverified until confirmed.
Analysis tools

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What to do next

Actionable guidance generated from extracted flags.

If you keep it
  • β€’ Use this mutation only when it clearly fits your current plan.
If you breed it
  • β€’ Avoid long-term commitments if the effect is uncertain or high-risk.
If you fight with it
  • β€’ Mind the odds: repeated low % triggers are swingy; don’t over-commit to them.

Related mutations

Same tag / similar trigger / similar stat direction.

Similar triggers
Similar stats
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Source text (raw community notes)