What does Distemper do?
At the end of each battle gain +10% crit chance, +25% crit damage, and +5% miss chance. Permanently. You can't equip face armor.
Mewgenics Disorder
At the end of each battle gain +10% crit chance, +25% crit damage, and +5% miss chance. Permanently. You can't equip face armor.
Note: this entry is kept under the existing mutations database URL for compatibility, but its gameplay type is classified as Disorder.
+10 CRIT CHANCE PER BATTLE PCT, +25 CRIT DAMAGE PER BATTLE PCT, +5 MISS CHANCE PER BATTLE PCT β’ Equipment lock β’ Some effects unverified β’ Risk: Low
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At the end of each battle gain +10% crit chance, +25% crit damage, and +5% miss chance. Permanently. You can't equip face armor.
Distemper changes stats through +10 CRIT CHANCE PER BATTLE PCT, +25 CRIT DAMAGE PER BATTLE PCT, +5 MISS CHANCE PER BATTLE PCT. Use it on cats whose role benefits from the positive side while avoiding builds that are punished by the downside.
Distemper can limit equipment choices. Check whether the restricted slot is important for the cat's role before building around this effect.
Distemper has RNG-driven behavior, so it is less reliable than a fixed stat or trigger. Use it when the upside is strong enough to justify inconsistent outcomes.
Distemper is relatively low-risk compared with more punishing disorders. It is safest when its effect supports the cat's normal role without forcing awkward play.
Extracted from structured data and community notes.
These modifiers come from the structured stats data, not just text parsing.
These are the decision blockers you should notice mid-run.
Actionable guidance generated from extracted flags.
Same tag / similar trigger / similar stat direction.