Crater Maker boss
Mewgenics Β· Boss

Mewgenics Crater Maker Boss Guide

Crater Maker is a primed-pattern boss rather than a simple damage race. Read the queued attack, keep the Consume tile empty, and remember that ability damage can change the next move while firing side projectiles.

Location: The Crater HP 280 Damage 9

Fast answer

Read this first
Main idea

Identify the first primed attack from the head stalks and spread before spending ability damage.

Biggest mistakes
  • Leaving a cat on the Consume tile in front of Crater Maker when the instant-destroy attack resolves.
  • Triggering reactive side projectiles with repeated ability hits while fragile cats are exposed on both flanks.
Winning line
  • Read the stalks and the primed attack before deciding whether to damage Crater Maker or reposition.
  • Keep the mouth tile clear whenever Consume is queued.

Crater Maker stats

Core fight data for this boss.

Location
The Crater
HP
280
Damage
9
Movement
2
Luck
5
Size
3x3

Mechanics snapshot

The main mechanics and triggers that shape this fight.

Main mechanics
Bonus Turns AOE Primed Attacks Reactive Projectiles Instant Kill Trample
Key triggers
Crater Maker cycles through Crater Howl, Consume, Pukewave, and Rampage as primed attacks. Taking damage from an ability changes the attack Crater Maker is preparing and fires side projectiles. Consume instantly destroys the unit or object on the tile directly in front of its mouth.

Moves to know

Important attacks, abilities, or fight behaviors to recognize.

Basic Melee Attack

Swipes the three tiles in front for 9 physical damage.

Crater Howl

Damages every other unit and can inflict Stun or Immobile.

Consume

Instantly destroys the unit or object on the tile directly in front of the mouth.

Pukewave

Fires lobbed projectiles in a diagonal pattern, applying Poison and leaving Creep.

Rampage

Charges back and forth with Trample across the arena.

Fight plan

The safest way to approach the fight without reading a wall of text.

Decision-first notes
Win conditions
Read the stalks and the primed attack before deciding whether to damage Crater Maker or reposition. Keep the mouth tile clear whenever Consume is queued. Use ability damage deliberately because each hit can alter the next primed attack and fire side projectiles.
Opener
  • Identify the first primed attack from the head stalks and spread before spending ability damage.
Midfight
  • Manipulate the primed attack only when the resulting pattern is safer for your current board.
  • Reposition before each queued attack rather than trying to race the 280 HP bar.
Finisher
  • Commit only when the next primed attack and the reactive side shots cannot punish the finishing sequence.
Positioning & loadout
Run killers, positioning rules, and setup reminders.
β–Ύ
Run killers
  • Leaving a cat on the Consume tile in front of Crater Maker when the instant-destroy attack resolves.
  • Triggering reactive side projectiles with repeated ability hits while fragile cats are exposed on both flanks.
  • Clumping before Crater Howl, Pukewave, or Rampage and losing multiple units to one primed pattern.
Positioning rules
  • Never end a vulnerable cat directly in front of the mouth when Consume is the current threat.
  • Keep the left and right firing lanes clear before using abilities that will trigger reactive projectiles.
  • Leave enough open board space to survive Rampage without being pinned against walls.
Loadout hints
Prioritize
Mobility or spacing tools
Avoid
Over-clumped melee-only setups