Identify the first primed attack from the head stalks and spread before spending ability damage.
Mewgenics Crater Maker Boss Guide
Crater Maker is a primed-pattern boss rather than a simple damage race. Read the queued attack, keep the Consume tile empty, and remember that ability damage can change the next move while firing side projectiles.
Fast answer
Read this first- Leaving a cat on the Consume tile in front of Crater Maker when the instant-destroy attack resolves.
- Triggering reactive side projectiles with repeated ability hits while fragile cats are exposed on both flanks.
- Read the stalks and the primed attack before deciding whether to damage Crater Maker or reposition.
- Keep the mouth tile clear whenever Consume is queued.
Crater Maker stats
Core fight data for this boss.
- Location
- The Crater
- HP
- 280
- Damage
- 9
- Movement
- 2
- Luck
- 5
- Size
- 3x3
Mechanics snapshot
The main mechanics and triggers that shape this fight.
Moves to know
Important attacks, abilities, or fight behaviors to recognize.
Swipes the three tiles in front for 9 physical damage.
Damages every other unit and can inflict Stun or Immobile.
Instantly destroys the unit or object on the tile directly in front of the mouth.
Fires lobbed projectiles in a diagonal pattern, applying Poison and leaving Creep.
Charges back and forth with Trample across the arena.
Fight plan
The safest way to approach the fight without reading a wall of text.
- Identify the first primed attack from the head stalks and spread before spending ability damage.
- Manipulate the primed attack only when the resulting pattern is safer for your current board.
- Reposition before each queued attack rather than trying to race the 280 HP bar.
- Commit only when the next primed attack and the reactive side shots cannot punish the finishing sequence.
Positioning & loadout
Run killers, positioning rules, and setup reminders.
βΎ
- Leaving a cat on the Consume tile in front of Crater Maker when the instant-destroy attack resolves.
- Triggering reactive side projectiles with repeated ability hits while fragile cats are exposed on both flanks.
- Clumping before Crater Howl, Pukewave, or Rampage and losing multiple units to one primed pattern.
- Never end a vulnerable cat directly in front of the mouth when Consume is the current threat.
- Keep the left and right firing lanes clear before using abilities that will trigger reactive projectiles.
- Leave enough open board space to survive Rampage without being pinned against walls.