Magnus boss
Mewgenics Β· Boss

Mewgenics Magnus Boss Guide

Magnus is a spacing check: spread the team so Chain Dash cannot link targets, and do not end turns adjacent where Spin can hit multiple times.

Location: The Alley HP 70 Damage 5

Fast answer

Read this first
Main idea

Spread into two groups so a single dash cannot chain through the whole team.

Biggest mistakes
  • Standing in a straight lane where dash can chain through multiple units.
  • Ending turns adjacent: spin multi-hits and deletes low-HP units.
Winning line
  • You deny chain dash paths by keeping bodies out of a straight line.
  • You avoid adjacency so spin has low value.

Magnus stats

Core fight data for this boss.

Location
The Alley
HP
70
Damage
5
Movement
2
Luck
5
Size
1x1

Mechanics snapshot

The main mechanics and triggers that shape this fight.

Main mechanics
Bonus Turns Dash AOE
Key triggers
Chain dash punishes clustered teams Spin hits adjacent units repeatedly

Moves to know

Important attacks, abilities, or fight behaviors to recognize.

Melee Attack

Hits an adjacent unit for 5 damage.

Chain Dash

Charges a target in line of sight and can chain into another target to the left or right after a hit.

Spin

Attacks every adjacent tile for 2 damage three times.

Fight plan

The safest way to approach the fight without reading a wall of text.

Decision-first notes
Win conditions
You deny chain dash paths by keeping bodies out of a straight line. You avoid adjacency so spin has low value. You force him to waste actions repositioning rather than chaining.
Opener
  • Spread into two groups so a single dash cannot chain through the whole team.
Midfight
  • Maintain spacing discipline; punish when he ends a dash with no follow-up target.
Finisher
  • Commit burst when he is forced to spend movement instead of chaining attacks.
Positioning & loadout
Run killers, positioning rules, and setup reminders.
β–Ύ
Run killers
  • Standing in a straight lane where dash can chain through multiple units.
  • Ending turns adjacent: spin multi-hits and deletes low-HP units.
  • Trying to β€œkite together”: he wants you grouped, and punishes it.
Positioning rules
  • Never give a clean straight line that connects multiple cats.
  • End turns non-adjacent; keep 1+ tile buffer at minimum.
  • If he dashes into your formation, rotate away rather than trading adjacent hits.
Loadout hints
Prioritize
Mobility or spacing tools
Avoid
Over-clumped melee-only setups