Main idea
Spread into two groups so a single dash cannot chain through the whole team.
Magnus is a spacing check: spread the team so Chain Dash cannot link targets, and do not end turns adjacent where Spin can hit multiple times.
Spread into two groups so a single dash cannot chain through the whole team.
Core fight data for this boss.
The main mechanics and triggers that shape this fight.
Important attacks, abilities, or fight behaviors to recognize.
Hits an adjacent unit for 5 damage.
Charges a target in line of sight and can chain into another target to the left or right after a hit.
Attacks every adjacent tile for 2 damage three times.
The safest way to approach the fight without reading a wall of text.