Avoid giving Dack an easy ranged hit that immediately creates his first coin pickup. Keep a low-cost attack or familiar action ready to consume a Backflip if he gets one.
Mewgenics Β· Boss
Mewgenics Dack Boss Guide
Dack is a coin-control miniboss. His ranged attack creates coin pickups, and every coin he collects becomes a Backflip, so the fight is about denying pickups and stripping dodge charges before committing burst.
Location: The Desert HP 60 Damage 5
Fast answer
Read this first
Main idea
Biggest mistakes
- Taking repeated ranged hits and feeding Dack coin pickups that convert directly into extra Backflips.
- Ignoring dropped coins and then wasting high-value attacks into newly gained dodge charges.
Winning line
- Prevent easy coin pickups after Dack's ranged attack knocks money onto the map.
- Burn through Backflips with low-cost attacks, familiars, AOE, or non-attacking effects before committing your best hit.
Dack stats
Core fight data for this boss.
- Location
- The Desert
- HP
- 60
- Damage
- 5
- Movement
- 3
- Luck
- 5
- Size
- 1x1
Mechanics snapshot
The main mechanics and triggers that shape this fight.
Main mechanics
Coin Drop Backflip Poison Ranged Threat Mobility
Key triggers
Dack's ranged attack can knock coins out of the player's inventory onto nearby tiles. Each coin Dack collects grants one Backflip. Dack will use Roll to reach favorable coin pickups when a path is available.
Moves to know
Important attacks, abilities, or fight behaviors to recognize.
Melee Attack
Hits twice; each hit deals physical damage and applies Poison.
Ranged Attack
Deals 5 physical damage from up to 3 tiles away and can knock coins from the player's inventory onto nearby tiles.
Roll
Rolls up to 10 tiles in a cardinal or diagonal direction and can be used to reach coin pickups.
Fight plan
The safest way to approach the fight without reading a wall of text.
Win conditions
Prevent easy coin pickups after Dack's ranged attack knocks money onto the map. Burn through Backflips with low-cost attacks, familiars, AOE, or non-attacking effects before committing your best hit. Keep pressure high enough that Dack cannot repeatedly turn coin drops into dodge tempo.
Opener
- Avoid giving Dack an easy ranged hit that immediately creates his first coin pickup.
- Keep a low-cost attack or familiar action ready to consume a Backflip if he gets one.
Midfight
- Contest coins first, then commit damage once Dack's dodge charges are gone.
- Track Roll lanes so a distant coin does not become a free escape and reset.
Finisher
- Strip the last Backflip before lethal and finish before another ranged hit creates a new coin.
Positioning & loadout
Run killers, positioning rules, and setup reminders.
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Positioning & loadout
Run killers, positioning rules, and setup reminders.
Run killers
- Taking repeated ranged hits and feeding Dack coin pickups that convert directly into extra Backflips.
- Ignoring dropped coins and then wasting high-value attacks into newly gained dodge charges.
- Letting Dack roll through the board uncontested after a coin appears in a favorable lane.
Positioning rules
- Stay aware of the three-tile ranged threat so Dack does not generate free coins from fragile cats.
- When a coin drops, position between Dack and the pickup if you can do so safely.
- Do not spend your highest-value single-target attack while Dack still has an available Backflip.
Loadout hints
Prioritize
Sustain or cleanse plan