Claim open space away from hazard clusters; don’t start pinned near spiked rocks.
Flushmaster Boss Guide
Safest opener, biggest mistakes, and the cleanest way to beat Flushmaster in Mewgenics.
Fast answer
Read this first- Ending turns aligned with hazards: Flush converts position into collision damage wipes.
- Overextending: teleport movement punishes chasing and exposes your backline to wave angles.
- You never allow a Flush line to push multiple cats into objects.
- You keep a ‘safe lane’ (open space behind your units) before the wave hits.
Before you start
Quick-scan notes before you commit to the fight.
Safest opener
- Claim open space away from hazard clusters; don’t start pinned near spiked rocks.
- Kill or contain spawns early before the fight snowballs.
Bring / avoid
- Bring: AOE or efficient cleanup
- Useful: Anchor or anti-knockback options
- Avoid: Single-target-only damage with no cleanup
- Avoid edges, walls, and awkward angles that turn knockback into extra punishment.
- Do not overextend; keep one unit ready to peel for the backline.
Fight plan
The safest way to approach the fight without reading a wall of text.
- Claim open space away from hazard clusters; don’t start pinned near spiked rocks.
- After each wave, re-center and re-spread; assume another Flush is coming.
- Commit burst when he cannot safely Rest; avoid late-game hazard attrition.
Detailed notes
Positioning, run killers, and loadout reminders.
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- Ending turns aligned with hazards: Flush converts position into collision damage wipes.
- Overextending: teleport movement punishes chasing and exposes your backline to wave angles.
- Ignoring sustain swings: Rest heals a lot and extends the hazard game.
- Treat every object behind you as lethal during Flush turns—stand with open tiles behind.
- Spread laterally so one wave can’t line-push the whole team into the same hazard cluster.
- Keep one responder to rescue a unit that gets pushed into danger.
- Don’t chase teleport blindly; stabilize the center and force him to come to you.
Source: boss-chp2.csv · Last tested: 2026-03-02 · Some move values are still being confirmed in live runs.
Detailed notes
Mechanics, background notes, extra item links, and deeper context.
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Detailed notes
Mechanics, background notes, extra item links, and deeper context.
About Flushmaster
Wave knockback boss in a hazard-heavy arena; positioning is everything.
Mechanics snapshot
Moves to know
Sends a wave in facing direction; 0 damage but knockback ~10 tiles (collision damage becomes the real threat).
~5 ranged damage, ~3 range, cannot target adjacent tiles (per notes).
Heals ~15 HP, gains Sleep 3 (per notes).
FAQ
Quick answers to the most common questions about this fight.
How do you beat Flushmaster in Mewgenics? ▾
Focus on the main loss pattern first: Ending turns aligned with hazards: Flush converts position into collision damage wipes. / Overextending: teleport movement punishes chasing and exposes your backline to wave angles.. Then follow the opener plan: Claim open space away from hazard clusters; don’t start pinned near spiked rocks..
What does Flushmaster do in Mewgenics? ▾
Wave knockback boss in a hazard-heavy arena; positioning is everything.
Where is Flushmaster found in Mewgenics? ▾
Flushmaster appears during a later home-base defense sequence after the Boneyard progression line.
What counters Flushmaster? ▾
Bring: AOE or efficient cleanup Useful: Anchor or anti-knockback options Avoid: Single-target-only damage with no cleanup
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