Start counting from Dump and treat the fight as a fixed six-action loop.
Mewgenics Trampy Boss Guide
Trampy looks chaotic but follows a fixed action loop. Count the sequence, prepare for Loogie and Fleas, avoid the buffed punch, and use the Sleep step as your safest reset or burst window.
Fast answer
Read this first- Treating the sequence as random and getting caught by a move that was fully predictable.
- Letting Blind, Slow, Poison, and spawned Fleas accumulate while Trampy also stacks Drink buffs.
- Track the fixed six-step sequence and position for the next action rather than the current one.
- Use cleanse or status removal to prevent Loogie and Dump from turning into a long attrition loss.
Trampy stats
Core fight data for this boss.
- Location
- The Junkyard
- HP
- 99
- Damage
- 5
- Movement
- 3
- Luck
- 5
- Size
- 1x1
Mechanics snapshot
The main mechanics and triggers that shape this fight.
Moves to know
Important attacks, abilities, or fight behaviors to recognize.
Spawns Poop on an adjacent tile; if the tile is occupied, the unit is displaced and receives 2 Poison.
Deals 5 physical damage with a lobbed projectile and applies 2 Blind plus 2 Slow.
Spawns 2 Fleas on empty adjacent tiles.
Heals 5, grants combat buffs, then throws a bottle that deals 5 physical damage and creates Glass.
Punches an adjacent unit for 5 physical damage.
Applies 3 Sleep and heals 15.
Fight plan
The safest way to approach the fight without reading a wall of text.
- Start counting from Dump and treat the fight as a fixed six-action loop.
- Prepare for Loogie and Fleas early, then back away before the buffed melee punch.
- Cleanse dangerous status stacks before they overlap with Trampy's Drink buffs.
- Use the Sleep window to stabilize or commit burst, then end before another full sequence if possible.
Positioning & loadout
Run killers, positioning rules, and setup reminders.
βΎ
- Treating the sequence as random and getting caught by a move that was fully predictable.
- Letting Blind, Slow, Poison, and spawned Fleas accumulate while Trampy also stacks Drink buffs.
- Standing in melee range for the punch after Trampy has already increased its damage and critical chance.
- Do not stand next to Trampy when the melee punch step is next.
- Keep space around the team so Fleas and Poison tiles do not lock multiple cats into the same area.
- Use the predictable Sleep step to reset formation instead of chasing damage through the dangerous part of the cycle.