Mewgenics Disorder

Rabies in Mewgenics

Your basic attack is a melee attack. You can't equip face armor. After each battle, gain +2 STR and -1 INT. If your INT is 0 or less, you have Madness.

Note: this entry is kept under the existing mutations database URL for compatibility, but its gameplay type is classified as Disorder.

Mewgenics Disorder

Rabies

Stat Tradeoff • Contagious • Madness risk • Equipment lock • Risk: High

Risk
High
Based on extracted effects

Triggers

Browse mutations that activate under the same condition.

Stat hubs

Compare all mutations that affect the same stat.

Strategy Guide

How Rabies Scales Over Time

Rabies grants +2 Strength and -1 Intelligence after each battle, making it a strong long-run scaling disorder for cats that do not rely heavily on Intelligence.

When Madness Becomes the Real Problem

Once Intelligence reaches 0 or below, Rabies causes Madness, making the cat attack the nearest unit on its turn. This creates a hard limit unless you have a way to prevent or mitigate the downside.

Best Synergies and Safety Nets

Bare Minimum is especially valuable because it preserves the upside while avoiding the Madness drawback. Effects that manage low-Intelligence risk can also improve Rabies significantly.

🧮 Interactive Scaling Simulator

Simulate stat gains, scaling effects, or long-run risk depending on this entry's mechanics.

disorder scaling simulator

Rabies Scaling Calculator

Simulate repeated Soothing Glow+ casts, random stat gains, and mana cost changes from synergy effects.

0
Casts
0
Mana Spent
+0
Total HP Healed
Click "Cast" to begin simulation...

Stat Gains Matrix

Str+0
Dex+0
Con+0
Int+0
Spd+0
Cha+0
Lck+0

Effect Breakdown

Extracted from structured data and community notes.

Stat changes
+2 STR -1 INT +2 STR PER BATTLE -1 INT PER BATTLE

These modifiers come from the structured stats data, not just text parsing.

Chances

No explicit probability found.

Flags & Constraints

These are the decision blockers you should notice mid-run.

contagious disables equipment madness
Analysis tools

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Open Trait Analyzer

What to do next

Actionable guidance generated from extracted flags.

If you keep it
  • • Use the stat deltas to decide role fit (damage vs support vs mobility).
If you breed it
  • • Contagious: isolate carriers; avoid stacking in the same room/house.
If you fight with it
  • • Madness: treat as unreliable targeting—protect allies from friendly fire.

Related mutations

Same tag / similar trigger / similar stat direction.

Source text (raw community notes)