What does Narcolepsy do?
At the end of your turn, fall asleep, heal 10 HP and gain 7 mana.
Mewgenics Disorder
At the end of your turn, fall asleep, heal 10 HP and gain 7 mana.
Note: this entry is kept under the existing mutations database URL for compatibility, but its gameplay type is classified as Disorder.
Mechanic-based disorder β’ Sleep interaction β’ Risk: Low
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At the end of your turn, fall asleep, heal 10 HP and gain 7 mana.
Narcolepsy interacts with sleep, so timing matters. Consider whether sleep creates a defensive window, a combo opportunity, or a vulnerability that enemies can punish.
Narcolepsy changes mana behavior, so it matters most in builds that cast repeatedly or depend on specific abilities. Compare the mana upside against any long-term drawback.
Narcolepsy has healing-related value. It is strongest when the cat can repeatedly trigger the effect or when sustain matters more than burst damage.
Narcolepsy is relatively low-risk compared with more punishing disorders. It is safest when its effect supports the cat's normal role without forcing awkward play.
Extracted from structured data and community notes.
No confirmed numeric modifiers found.
No explicit probability found.
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Actionable guidance generated from extracted flags.
Same tag / similar trigger / similar stat direction.