Mewgenics Disorder

OCD in Mewgenics

Bonus Ability: Groom. At the end of your turn, if you didn't use Groom, take 2 damage.

Note: this entry is kept under the existing mutations database URL for compatibility, but its gameplay type is classified as Disorder.

Mewgenics Disorder

OCD

Mechanic-based disorder • Dominant priority • Risk: Low

Risk
Low
Based on extracted effects

Triggers

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Stat hubs

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No numeric deltas extracted.

Strategy Guide

What does OCD do?

Bonus Ability: Groom. At the end of your turn, if you didn't use Groom, take 2 damage.

Is OCD worth using?

OCD is relatively low-risk compared with more punishing disorders. It is safest when its effect supports the cat's normal role without forcing awkward play.

Effect Breakdown

Extracted from structured data and community notes.

Stat changes

No confirmed numeric modifiers found.

Triggers
Chances

No explicit probability found.

Flags & Constraints

These are the decision blockers you should notice mid-run.

dominant disorder
Analysis tools

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What to do next

Actionable guidance generated from extracted flags.

If you keep it
  • • Use this mutation only when it clearly fits your current plan.
If you breed it
  • • Dominant priority: may override passives during breeding—treat as a top-level risk.
If you fight with it
  • • Play conservatively until you’ve seen the trigger once.

Related mutations

Same tag / similar trigger / similar stat direction.

Same tags
Similar stats
  • No matches yet.
Source text (raw community notes)