Mewgenics Disorder

PTSD in Mewgenics

When you take damage, gain Fear and +2 Damage.

Note: this entry is kept under the existing mutations database URL for compatibility, but its gameplay type is classified as Disorder.

Mewgenics Disorder

PTSD

Mechanic-based disorder β€’ Risk: Low

Risk
Low
Based on extracted effects

Triggers

Browse mutations that activate under the same condition.

Stat hubs

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No numeric deltas extracted.

⚑ Strategy Guide

What does PTSD do?

When you take damage, gain Fear and +2 Damage.

Is PTSD worth using?

PTSD is relatively low-risk compared with more punishing disorders. It is safest when its effect supports the cat's normal role without forcing awkward play.

Effect Breakdown

Extracted from structured data and community notes.

Stat changes

No confirmed numeric modifiers found.

Triggers
Chances

No explicit probability found.

Flags & Constraints

These are the decision blockers you should notice mid-run.

No major constraints detected.

Analysis tools

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What to do next

Actionable guidance generated from extracted flags.

If you keep it
  • β€’ Use this mutation only when it clearly fits your current plan.
If you breed it
  • β€’ Avoid long-term commitments if the effect is uncertain or high-risk.
If you fight with it
  • β€’ Play conservatively until you’ve seen the trigger once.

Related mutations

Same tag / similar trigger / similar stat direction.

Same tags
Similar triggers
Similar stats
  • No matches yet.
Source text (raw community notes)