What does Anxiety do?
+10% Dodge chance. When you take damage, run away from the source.
Mewgenics Disorder
+10% Dodge chance. When you take damage, run away from the source.
Note: this entry is kept under the existing mutations database URL for compatibility, but its gameplay type is classified as Disorder.
+10 Dodge Chance β’ Some effects unverified β’ Risk: Low
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+10% Dodge chance. When you take damage, run away from the source.
Anxiety changes stats through +10 Dodge Chance. Use it on cats whose role benefits from the positive side while avoiding builds that are punished by the downside.
Anxiety has RNG-driven behavior, so it is less reliable than a fixed stat or trigger. Use it when the upside is strong enough to justify inconsistent outcomes.
Anxiety is relatively low-risk compared with more punishing disorders. It is safest when its effect supports the cat's normal role without forcing awkward play.
Extracted from structured data and community notes.
These modifiers come from the structured stats data, not just text parsing.
These are the decision blockers you should notice mid-run.
No major constraints detected.
Actionable guidance generated from extracted flags.
Same tag / similar trigger / similar stat direction.