What does Anemia do?
When you take damage, you have a 10% chance to gain Bleed 1. Gain 2 Charge for each damage you take from Bleed.
Mewgenics Disorder
When you take damage, you have a 10% chance to gain Bleed 1. Gain 2 Charge for each damage you take from Bleed.
Note: this entry is kept under the existing mutations database URL for compatibility, but its gameplay type is classified as Disorder.
Mechanic-based disorder β’ Risk: Low
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No numeric deltas extracted.
When you take damage, you have a 10% chance to gain Bleed 1. Gain 2 Charge for each damage you take from Bleed.
Anemia has RNG-driven behavior, so it is less reliable than a fixed stat or trigger. Use it when the upside is strong enough to justify inconsistent outcomes.
Anemia is relatively low-risk compared with more punishing disorders. It is safest when its effect supports the cat's normal role without forcing awkward play.
Extracted from structured data and community notes.
No confirmed numeric modifiers found.
These are the decision blockers you should notice mid-run.
No major constraints detected.
Actionable guidance generated from extracted flags.
Same tag / similar trigger / similar stat direction.