Flushmaster Boss Guide
How to prepare, survive the opener, and beat Flushmaster safely in Mewgenics.
Best beaten by spacing, safe repositioning, and punishing after commitment.
Fast answer
Read this firstClaim open space away from hazard clusters; don’t start pinned near spiked rocks.
- •Ending turns aligned with hazards: Flush converts position into collision damage wipes.
- •Overextending: teleport movement punishes chasing and exposes your backline to wave angles.
- •Ignoring sustain swings: Rest heals a lot and extends the hazard game.
- •You never allow a Flush line to push multiple cats into objects.
- •You keep a ‘safe lane’ (open space behind your units) before the wave hits.
- •You pressure hard enough that Rest can’t reset the fight repeatedly.
Answerbook (how to not die)
- •Ending turns aligned with hazards: Flush converts position into collision damage wipes.
- •Overextending: teleport movement punishes chasing and exposes your backline to wave angles.
- •Ignoring sustain swings: Rest heals a lot and extends the hazard game.
- •You never allow a Flush line to push multiple cats into objects.
- •You keep a ‘safe lane’ (open space behind your units) before the wave hits.
- •You pressure hard enough that Rest can’t reset the fight repeatedly.
- •Treat every object behind you as lethal during Flush turns—stand with open tiles behind.
- •Spread laterally so one wave can’t line-push the whole team into the same hazard cluster.
- •Keep one responder to rescue a unit that gets pushed into danger.
- •Don’t chase teleport blindly; stabilize the center and force him to come to you.
- •Claim open space away from hazard clusters; don’t start pinned near spiked rocks.
- •After each wave, re-center and re-spread; assume another Flush is coming.
- •Commit burst when he cannot safely Rest; avoid late-game hazard attrition.
Source: boss-chp2.csv · Last tested: 2026-03-02 · Some move values are still being confirmed in live runs.
About Flushmaster
Wave knockback boss in a hazard-heavy arena; positioning is everything.
Why players lose this fight
Wave knockback boss in a hazard-heavy arena; positioning is everything. The fight is mainly defined by teleport, knockback, collision damage, summon/spawn, map hazards. The most dangerous trigger identified so far is Mass knockback wave can slam units into objects.
Quick facts
- Game
- Mewgenics
- Type
- Boss
- HP
- 115
- Movement
- 6
- Risk
- High
- Last tested
- 2026-03-02
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