Pebbles boss
Mewgenics Β· Boss

Mewgenics Pebbles Boss Guide

Pebbles is the Path tutorial boss. Push and Rock Toss teach knockback and rock interactions, while the low-health Boulder Drop forces the injury tutorial before the scripted victory.

Location: The Path HP 50 Shield 2 Damage 2

Fast answer

Read this first
Main idea

Take center space; don’t give him easy wall pushes.

Biggest mistakes
  • Fighting near walls: knockback turns into collision damage.
  • Letting push isolate a unit: you lose tempo as you re-group.
Winning line
  • You keep an open lane behind each unit to absorb pushes safely.
  • You punish after he uses push/throw and ends in a predictable position.

Pebbles stats

Core fight data for this boss.

Location
The Path
HP
50
Shield
2
Damage
2
Movement
4
Luck
3
Size
1x1

Mechanics snapshot

The main mechanics and triggers that shape this fight.

Main mechanics
Knockback Rock Toss Boulder Drop Tutorial Boss
Key triggers
Push moves Pebbles forward and knocks the target back. Rock Toss targets cats 3-5 tiles away and leaves a rock on the battlefield. At low HP, if both player cats are alive, Boulder Drop targets the lower-health cat and forces the tutorial injury outcome.

Moves to know

Important attacks, abilities, or fight behaviors to recognize.

Push

A two-tile melee attack that moves Pebbles forward one tile and applies knockback.

Rock Toss

Throws a rock at a cat 3-5 tiles away and leaves a rock on the battlefield.

Boulder Drop

At low HP, targets the lower-health player cat and instantly downs that cat as part of the tutorial sequence.

Fight plan

The safest way to approach the fight without reading a wall of text.

Decision-first notes
Win conditions
You keep an open lane behind each unit to absorb pushes safely. You punish after he uses push/throw and ends in a predictable position.
Opener
  • Take center space; don’t give him easy wall pushes.
Midfight
  • Maintain spacing; rotate the pushed unit back into formation.
Finisher
  • Close once you’ve stabilized in open space.
Positioning & loadout
Run killers, positioning rules, and setup reminders.
β–Ύ
Run killers
  • Fighting near walls: knockback turns into collision damage.
  • Letting push isolate a unit: you lose tempo as you re-group.
Positioning rules
  • Avoid edges; keep at least one tile of β€˜buffer’ behind you.
  • Stagger diagonally to reduce multi-unit knockback value.
  • Don’t chase into corners where a push can delete your escape.
Loadout hints
Useful
Anchor or anti-knockback options