Take center space; donβt give him easy wall pushes.
Mewgenics Β· Boss
Mewgenics Pebbles Boss Guide
Pebbles is the Path tutorial boss. Push and Rock Toss teach knockback and rock interactions, while the low-health Boulder Drop forces the injury tutorial before the scripted victory.
Location: The Path HP 50 Shield 2 Damage 2
Fast answer
Read this first
Main idea
Biggest mistakes
- Fighting near walls: knockback turns into collision damage.
- Letting push isolate a unit: you lose tempo as you re-group.
Winning line
- You keep an open lane behind each unit to absorb pushes safely.
- You punish after he uses push/throw and ends in a predictable position.
Pebbles stats
Core fight data for this boss.
- Location
- The Path
- HP
- 50
- Shield
- 2
- Damage
- 2
- Movement
- 4
- Luck
- 3
- Size
- 1x1
Mechanics snapshot
The main mechanics and triggers that shape this fight.
Main mechanics
Knockback Rock Toss Boulder Drop Tutorial Boss
Key triggers
Push moves Pebbles forward and knocks the target back. Rock Toss targets cats 3-5 tiles away and leaves a rock on the battlefield. At low HP, if both player cats are alive, Boulder Drop targets the lower-health cat and forces the tutorial injury outcome.
Moves to know
Important attacks, abilities, or fight behaviors to recognize.
Push
A two-tile melee attack that moves Pebbles forward one tile and applies knockback.
Rock Toss
Throws a rock at a cat 3-5 tiles away and leaves a rock on the battlefield.
Boulder Drop
At low HP, targets the lower-health player cat and instantly downs that cat as part of the tutorial sequence.
Fight plan
The safest way to approach the fight without reading a wall of text.
Win conditions
You keep an open lane behind each unit to absorb pushes safely. You punish after he uses push/throw and ends in a predictable position.
Opener
- Take center space; donβt give him easy wall pushes.
Midfight
- Maintain spacing; rotate the pushed unit back into formation.
Finisher
- Close once youβve stabilized in open space.
Positioning & loadout
Run killers, positioning rules, and setup reminders.
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Positioning & loadout
Run killers, positioning rules, and setup reminders.
Run killers
- Fighting near walls: knockback turns into collision damage.
- Letting push isolate a unit: you lose tempo as you re-group.
Positioning rules
- Avoid edges; keep at least one tile of βbufferβ behind you.
- Stagger diagonally to reduce multi-unit knockback value.
- Donβt chase into corners where a push can delete your escape.
Loadout hints
Useful
Anchor or anti-knockback options