What does Covid do?
Start each battle with All Stats Down, Poison 1, and Weakness 1. Your basic attack inflicts Poison 1 and Weakness 1. 15% chance of recovering at the end of each round. Contagious.
Mewgenics Disorder
Start each battle with All Stats Down, Poison 1, and Weakness 1. Your basic attack inflicts Poison 1 and Weakness 1. 15% chance of recovering at the end of each round. Contagious.
Note: this entry is kept under the existing mutations database URL for compatibility, but its gameplay type is classified as Disorder.
Mechanic-based disorder β’ Contagious β’ Some effects unverified β’ Risk: Medium
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No numeric deltas extracted.
Start each battle with All Stats Down, Poison 1, and Weakness 1. Your basic attack inflicts Poison 1 and Weakness 1. 15% chance of recovering at the end of each round. Contagious.
Covid is contagious, but it also has a recovery chance. The main decision is whether to isolate the affected cat, keep fighting while weakened, or wait for recovery before exposing important team members.
Covid has RNG-driven behavior, so it is less reliable than a fixed stat or trigger. Use it when the upside is strong enough to justify inconsistent outcomes.
Covid is situational. It can be useful when its mechanic fits the cat's role, but you should still account for trigger timing, drawbacks, and team impact.
Extracted from structured data and community notes.
No confirmed numeric modifiers found.
These are the decision blockers you should notice mid-run.
Actionable guidance generated from extracted flags.
Same tag / similar trigger / similar stat direction.