Rabies
+2 Str, -1 Int • Contagious • Risk: Medium
Triggers
Browse mutations that activate under the same condition.
Stat hubs
Compare all mutations that affect the same stat.
⚡ Deep Dive & Meta Strategies
How Rabies Scales Over Time
Rabies grants +2 Strength and -1 Intelligence after each battle, making it a strong long-run scaling disorder for cats that do not rely heavily on Intelligence.
When Madness Becomes the Real Problem
Once Intelligence reaches 0 or below, Rabies causes Madness, making the cat attack the nearest unit on its turn. This creates a hard limit unless you have a way to prevent or mitigate the downside.
Best Synergies and Safety Nets
Bare Minimum is especially valuable because it preserves the upside while avoiding the Madness drawback. Effects that manage low-Intelligence risk can also improve Rabies significantly.
🧮 Interactive Scaling Simulator
Simulate your stat gains and mana costs over multiple turns.
Stat Gains Matrix
Effect Breakdown
Extracted from community notes (not rewritten lore).
Flags & Constraints
These are the “decision blockers” you should notice mid-run.
What to do next
Actionable guidance generated from extracted flags.
- • Use the stat deltas to decide role fit (damage vs support vs mobility).
- • Contagious: isolate carriers; avoid stacking in the same room/house.
- • Madness: treat as unreliable targeting—protect allies from friendly fire.
Related mutations
Same tag / similar trigger / similar stat direction.
Source text (raw community notes)