Mewgenics Disorder

Scleroderma in Mewgenics

At the start of each battle, you lose all but 1 HP, but gain that much Shield.

Note: this entry is kept under the existing mutations database URL for compatibility, but its gameplay type is classified as Disorder.

Mewgenics Disorder

Scleroderma

+1 HP REMAINING AT BATTLE START β€’ Some effects unverified β€’ Risk: Low

Risk
Low
Some effects unverified

Triggers

Browse mutations that activate under the same condition.

Stat hubs

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No numeric deltas extracted.

⚑ Strategy Guide

What does Scleroderma do?

At the start of each battle, you lose all but 1 HP, but gain that much Shield.

Scleroderma stat impact explained

Scleroderma changes stats through +1 HP REMAINING AT BATTLE START. Use it on cats whose role benefits from the positive side while avoiding builds that are punished by the downside.

Is Scleroderma worth using?

Scleroderma is relatively low-risk compared with more punishing disorders. It is safest when its effect supports the cat's normal role without forcing awkward play.

Effect Breakdown

Extracted from structured data and community notes.

Stat changes
+1 HP REMAINING AT BATTLE START

These modifiers come from the structured stats data, not just text parsing.

Chances

No explicit probability found.

Flags & Constraints

These are the decision blockers you should notice mid-run.

No major constraints detected.

Some parts contain uncertain or incomplete data. Treat this disorder as unverified until confirmed.
Analysis tools

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What to do next

Actionable guidance generated from extracted flags.

If you keep it
  • β€’ Use this mutation only when it clearly fits your current plan.
If you breed it
  • β€’ Avoid long-term commitments if the effect is uncertain or high-risk.
If you fight with it
  • β€’ Play conservatively until you’ve seen the trigger once.

Related mutations

Same tag / similar trigger / similar stat direction.

Source text (raw community notes)