Mewgenics Disorder

Bipolar in Mewgenics

Start each battle with either +5 INT, +5 CHA, and +5 SPD or All Stats Down 2.

Note: this entry is kept under the existing mutations database URL for compatibility, but its gameplay type is classified as Disorder.

Mewgenics Disorder

Bipolar

+5 INT OR CHA OR SPD BUFF, -2 ALL STATS DOWN ALT β€’ Risk: Low

Risk
Low
Based on extracted effects

Triggers

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Stat hubs

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No numeric deltas extracted.

⚑ Strategy Guide

What does Bipolar do?

Start each battle with either +5 INT, +5 CHA, and +5 SPD or All Stats Down 2.

Bipolar stat impact explained

Bipolar changes stats through +5 INT OR CHA OR SPD BUFF, -2 ALL STATS DOWN ALT. Use it on cats whose role benefits from the positive side while avoiding builds that are punished by the downside.

How RNG affects Bipolar

Bipolar has RNG-driven behavior, so it is less reliable than a fixed stat or trigger. Use it when the upside is strong enough to justify inconsistent outcomes.

Is Bipolar worth using?

Bipolar is relatively low-risk compared with more punishing disorders. It is safest when its effect supports the cat's normal role without forcing awkward play.

Effect Breakdown

Extracted from structured data and community notes.

Stat changes
+5 INT OR CHA OR SPD BUFF -2 ALL STATS DOWN ALT

These modifiers come from the structured stats data, not just text parsing.

Chances

No explicit probability found.

Flags & Constraints

These are the decision blockers you should notice mid-run.

No major constraints detected.

Analysis tools

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What to do next

Actionable guidance generated from extracted flags.

If you keep it
  • β€’ Use this mutation only when it clearly fits your current plan.
If you breed it
  • β€’ Avoid long-term commitments if the effect is uncertain or high-risk.
If you fight with it
  • β€’ Play conservatively until you’ve seen the trigger once.

Related mutations

Same tag / similar trigger / similar stat direction.

Source text (raw community notes)