What does Bipolar do?
Start each battle with either +5 INT, +5 CHA, and +5 SPD or All Stats Down 2.
Mewgenics Disorder
Start each battle with either +5 INT, +5 CHA, and +5 SPD or All Stats Down 2.
Note: this entry is kept under the existing mutations database URL for compatibility, but its gameplay type is classified as Disorder.
+5 INT OR CHA OR SPD BUFF, -2 ALL STATS DOWN ALT β’ Risk: Low
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Start each battle with either +5 INT, +5 CHA, and +5 SPD or All Stats Down 2.
Bipolar changes stats through +5 INT OR CHA OR SPD BUFF, -2 ALL STATS DOWN ALT. Use it on cats whose role benefits from the positive side while avoiding builds that are punished by the downside.
Bipolar has RNG-driven behavior, so it is less reliable than a fixed stat or trigger. Use it when the upside is strong enough to justify inconsistent outcomes.
Bipolar is relatively low-risk compared with more punishing disorders. It is safest when its effect supports the cat's normal role without forcing awkward play.
Extracted from structured data and community notes.
These modifiers come from the structured stats data, not just text parsing.
No explicit probability found.
These are the decision blockers you should notice mid-run.
No major constraints detected.
Actionable guidance generated from extracted flags.
Same tag / similar trigger / similar stat direction.