Guillotina boss icon
MewGenius Answerbook Risk: High

Guillotina Boss Guide

How to prepare, survive the opener, and beat Guillotina safely in Mewgenics.

Best beaten by spacing, safe repositioning, and punishing after commitment.

HP: 400 MV: 3

How to prepare for Guillotina

Before the fight
When it happens

Appears during a later home-base defense sequence after the Boneyard progression line.

Prep window
  • β€’7 in-game days
  • β€’4 retired cats
Recommended team roles
  • β€’1 durable frontliner
  • β€’1 ranged damage dealer
  • β€’1 mobility / escape unit
  • β€’1 healer or stabilizer
Do not bring
  • β€’Slow units that cannot recover from pull or trample pressure
  • β€’Cats that need tight formations to function
  • β€’Underbuilt retired cats with weak survivability

Fast answer

Read this first
Best short answer

Claim open lanes early and do not start boxed near edges or objects. Use the first turns to deny easy approach paths instead of forcing damage.

Biggest mistakes
  • β€’Standing in her approach lane: she tramples to close, then uses melee-range CC and damage.
  • β€’Getting pulled into melee range: once grouped, follow-up AOE and throws punish you hard.
  • β€’Letting the 2x2 body pin you near edges or corners: you lose escape tiles and die to follow-up.
How you actually win
  • β€’Deny clean trample lanes with spread positioning and side-steps.
  • β€’Keep at least one escape tile behind each unit to survive pull or knockback pressure.
  • β€’Punish after Guillotina commits to a lane or a major melee action, not before.

Answerbook (how to not die)

Run killers
  • β€’Standing in her approach lane: she tramples to close, then uses melee-range CC and damage.
  • β€’Getting pulled into melee range: once grouped, follow-up AOE and throws punish you hard.
  • β€’Letting the 2x2 body pin you near edges or corners: you lose escape tiles and die to follow-up.
Win conditions
  • β€’Deny clean trample lanes with spread positioning and side-steps.
  • β€’Keep at least one escape tile behind each unit to survive pull or knockback pressure.
  • β€’Punish after Guillotina commits to a lane or a major melee action, not before.
Positioning rules
  • β€’Never stack in a straight line in front of her.
  • β€’End turns with 1–2 open tiles behind your units whenever possible.
  • β€’Fight in open space; avoid corners where a 2x2 body can trap your team.
  • β€’Do not over-clump your backline behind a single frontline unit.
Tempo plan
Opener (rounds 1–2)
  • β€’Claim open lanes early and do not start boxed near edges or objects.
  • β€’Use the first turns to deny easy approach paths instead of forcing damage.
Midfight (stabilize)
  • β€’Bait a commit, then punish during her recovery positioning.
  • β€’If a unit gets displaced, stabilize formation first before spending your best damage.
Finisher (close safely)
  • β€’Close only when lanes are safe.
  • β€’Do not all-in while your team is clustered near her body or trapped near the map edge.
Loadout hints
Mobility or spacing toolsReliable ranged punishmentAt least one sturdy unit that can survive a bad engage
Healing or stabilizationReposition toolsBackline damage that works without clumping
Over-clumped melee-only setupsSlow teams with poor recovery after displacementFragile carries with no safe reposition plan

Source: house-fights.csv + site editorial synthesis Β· Last tested: 2026-03-30 Β· Some move values are still being confirmed in live runs.

About Guillotina

Guillotina is a large 2x2 bruiser-style boss that becomes dangerous once she closes into melee. Most losses come from bad spacing, getting trapped near edges, or allowing her clean trample and pull lanes.

Type: Boss Role: 2x2 Bruiser / Home Defense Pressure BruiseKnockback

Why players lose this fight

No element extracted
Bonus TurnsTrampleThrowAOEZone Pull
Key triggers
Actively seeks to walk over units to close distance.Becomes most dangerous once she reaches melee range.Pull and displacement effects become much harder to recover from near edges and corners.

Guillotina is a large 2x2 bruiser-style boss that becomes dangerous once she closes into melee. Most losses come from bad spacing, getting trapped near edges, or allowing her clean trample and pull lanes. The fight is mainly defined by bonus turns, trample, throw, aoe, zone pull. The most dangerous trigger identified so far is Actively seeks to walk over units to close distance..

Unverified phase notes

Quick facts

Game
Mewgenics
Type
Boss
HP
400
Movement
3
Threat
2x2 Bruiser / Home Defense Pressure
Risk
High
Last tested
2026-03-30

Related bosses

If you are struggling with Guillotina, these bosses share similar mechanics, pressure patterns, or positioning rules.

FAQ

How do you beat Guillotina in Mewgenics?
Deny clean trample lanes, keep escape tiles behind your units, and only punish after Guillotina commits to a lane or major melee action.
How do you prepare for Guillotina?
Bring four retired cats with balanced roles: one frontliner, one ranged damage dealer, one mobility unit, and one healer or stabilizer. The safest prep is role balance, not a greedy damage-only setup.
Where does Guillotina appear?
Guillotina appears during a later home-base defense sequence after the Boneyard progression line.
What counters Guillotina?
Spacing, mobility, safe lane control, and ranged punishment after she commits are the most reliable counters.