Appears during a later home-base defense sequence after the Boneyard progression line.
- 7 in-game days
- 4 retired cats
Safest opener, biggest mistakes, and the cleanest way to beat Guillotina in Mewgenics.
Quick setup notes before you commit to Guillotina.
Appears during a later home-base defense sequence after the Boneyard progression line.
Claim open lanes early and do not start boxed near edges or objects. Use the first turns to deny easy approach paths instead of forcing damage.
Quick-scan notes before you commit to the fight.
The safest way to approach the fight without reading a wall of text.
Source: house-fights.csv + site editorial synthesis Β· Last tested: 2026-03-30 Β· Some move values are still being confirmed in live runs.
Mechanics, background notes, extra item links, and deeper context.
Guillotina is a large 2x2 bruiser-style boss that becomes dangerous once she closes into melee. Most losses come from bad spacing, getting trapped near edges, or allowing her clean trample and pull lanes.
Throws an adjacent unit across the map; collision damage is still being verified.
Pulls units in a straight line toward her mouth.
Jumps and slams within close range; likely followed by bruising or knockback pressure.
Extra observations that still need more confirmation.
Quick answers to the most common questions about this fight.
Deny clean trample lanes, keep escape tiles behind your units, and only punish after Guillotina commits to a lane or major melee action.
Bring four retired cats with balanced roles: one frontliner, one ranged damage dealer, one mobility unit, and one healer or stabilizer. The safest prep is role balance, not a greedy damage-only setup.
Guillotina appears during a later home-base defense sequence after the Boneyard progression line.
Spacing, mobility, safe lane control, and ranged punishment after she commits are the most reliable counters.
Similar fights worth checking if this one is giving you trouble.