Use the open arena to spread immediately and make her spend movement before connecting with Toss, Jump, or Inhale.
Mewgenics Guillotina Boss Guide
Guillotina is a 2x2 House Boss whose fight changes sharply at 200 HP. Phase 1 is about surviving Toss, Jump, and Inhale displacement; phase 2 adds more movement plus Belly Pound and Digest, making any swallowed cat an emergency.
Fast answer
Read this first- Entering phase 2 with the team clustered so one displacement immediately exposes another cat.
- Allowing a swallowed cat to remain inside after Belly Pound, giving Guillotina access to Digest.
- Fight in open space and deny easy approach lanes so Toss and Jump do not create chained collisions.
- Treat 200 HP as the setup point: stabilize positioning and cooldowns before pushing her into phase 2.
About Guillotina
The encounter is built around 2x2 bruiser / home defense pressure.
Guillotina stats
Core fight data for this boss.
- Location
- House
- HP
- 400
- Damage
- 5
- Movement
- 3
- Luck
- 5
- Size
- 2x2
Mechanics snapshot
The main mechanics and triggers that shape this fight.
Moves to know
Important attacks, abilities, or fight behaviors to recognize.
Throws an adjacent unit as far as possible, dealing knockback collision damage.
Pulls a unit in line of sight into Guillotina's mouth and restrains it.
Throws the swallowed unit 3-5 tiles away.
Leaps 1-3 tiles, dealing damage, knockback, and Bruise on landing.
Deals damage with heavy knockback.
Phase 2 version of Suck without the original range restriction.
Damages the swallowed unit.
Instantly kills a swallowed unit after Belly Pound and heals Guillotina.
Before the fight
Prep notesQuick setup notes before you commit to Guillotina.
Appears during a later home-base defense sequence after the Boneyard progression line.
- 7 in-game days
- 4 retired cats
Fight plan
The safest way to approach the fight without reading a wall of text.
- Use the open arena to spread immediately and make her spend movement before connecting with Toss, Jump, or Inhale.
- Before crossing 200 HP, reset formation and make sure your team can answer a swallowed target after the phase transition.
- After phase 2 begins, prioritize freeing swallowed cats over marginal damage.
- Close once Digest cannot remove a key cat and the team still has enough spacing to survive one more displacement sequence.
Positioning & loadout
Run killers, positioning rules, and setup reminders.
βΎ
- Entering phase 2 with the team clustered so one displacement immediately exposes another cat.
- Allowing a swallowed cat to remain inside after Belly Pound, giving Guillotina access to Digest.
- Treating 200 HP as ordinary damage progress instead of a phase breakpoint that heals, cleanses, and increases her max HP.
- Do not stack cats in straight throw or inhale lines.
- Keep open landing space behind and beside important cats so knockback does not become collision damage.
- In phase 2, keep enough separation that Guillotina cannot swallow one cat while simultaneously trapping the rest of the team around her 2x2 body.
FAQ
Quick answers to the most common questions about this fight.
How do you beat Guillotina in Mewgenics? βΎ
Deny clean trample lanes, keep escape tiles behind your units, and only punish after Guillotina commits to a lane or major melee action.
How do you prepare for Guillotina? βΎ
Bring four retired cats with balanced roles: one frontliner, one ranged damage dealer, one mobility unit, and one healer or stabilizer. The safest prep is role balance, not a greedy damage-only setup.
Where does Guillotina appear? βΎ
Guillotina appears during a later home-base defense sequence after the Boneyard progression line.
What counters Guillotina? βΎ
Spacing, mobility, safe lane control, and ranged punishment after she commits are the most reliable counters.