Guillotina boss
Mewgenics Β· Boss

Mewgenics Guillotina Boss Guide

Guillotina is a 2x2 House Boss whose fight changes sharply at 200 HP. Phase 1 is about surviving Toss, Jump, and Inhale displacement; phase 2 adds more movement plus Belly Pound and Digest, making any swallowed cat an emergency.

Location: House HP 400 Damage 5

Fast answer

Read this first
Main idea

Use the open arena to spread immediately and make her spend movement before connecting with Toss, Jump, or Inhale.

Biggest mistakes
  • Entering phase 2 with the team clustered so one displacement immediately exposes another cat.
  • Allowing a swallowed cat to remain inside after Belly Pound, giving Guillotina access to Digest.
Winning line
  • Fight in open space and deny easy approach lanes so Toss and Jump do not create chained collisions.
  • Treat 200 HP as the setup point: stabilize positioning and cooldowns before pushing her into phase 2.

About Guillotina

The encounter is built around 2x2 bruiser / home defense pressure.

Bruise Knockback

Guillotina stats

Core fight data for this boss.

Location
House
HP
400
Damage
5
Movement
3
Luck
5
Size
2x2

Mechanics snapshot

The main mechanics and triggers that shape this fight.

Main mechanics
Bonus Turns Trample Throw Inhale Knockback Phase Change Digest
Key triggers
Guillotina takes three actions per round and tries to close to melee range or inhale distant targets. At 200 HP or lower, she enrages at the start of her next turn, heals 50 HP, gains 100 max HP, cleanses debuffs, and enters phase 2. In phase 2, her movement increases and a swallowed unit can be hit by Belly Pound and then instantly killed by Digest.

Moves to know

Important attacks, abilities, or fight behaviors to recognize.

Toss

Throws an adjacent unit as far as possible, dealing knockback collision damage.

Suck

Pulls a unit in line of sight into Guillotina's mouth and restrains it.

Spit

Throws the swallowed unit 3-5 tiles away.

Jump Attack

Leaps 1-3 tiles, dealing damage, knockback, and Bruise on landing.

Phase 2 Basic Melee

Deals damage with heavy knockback.

Suck+

Phase 2 version of Suck without the original range restriction.

Belly Pound

Damages the swallowed unit.

Digest

Instantly kills a swallowed unit after Belly Pound and heals Guillotina.

Before the fight

Prep notes

Quick setup notes before you commit to Guillotina.

Encounter setup
When it happens

Appears during a later home-base defense sequence after the Boneyard progression line.

Prep window
  • 7 in-game days
  • 4 retired cats
Team planning
Recommended
1 durable frontliner1 ranged damage dealer1 mobility / escape unit1 healer or stabilizer
Avoid
Slow units that cannot recover from pull or trample pressureCats that need tight formations to functionUnderbuilt retired cats with weak survivability

Fight plan

The safest way to approach the fight without reading a wall of text.

Decision-first notes
Win conditions
Fight in open space and deny easy approach lanes so Toss and Jump do not create chained collisions. Treat 200 HP as the setup point: stabilize positioning and cooldowns before pushing her into phase 2. Free swallowed cats quickly in phase 2 before Belly Pound can convert into Digest.
Opener
  • Use the open arena to spread immediately and make her spend movement before connecting with Toss, Jump, or Inhale.
Midfight
  • Before crossing 200 HP, reset formation and make sure your team can answer a swallowed target after the phase transition.
  • After phase 2 begins, prioritize freeing swallowed cats over marginal damage.
Finisher
  • Close once Digest cannot remove a key cat and the team still has enough spacing to survive one more displacement sequence.
Positioning & loadout
Run killers, positioning rules, and setup reminders.
β–Ύ
Run killers
  • Entering phase 2 with the team clustered so one displacement immediately exposes another cat.
  • Allowing a swallowed cat to remain inside after Belly Pound, giving Guillotina access to Digest.
  • Treating 200 HP as ordinary damage progress instead of a phase breakpoint that heals, cleanses, and increases her max HP.
Positioning rules
  • Do not stack cats in straight throw or inhale lines.
  • Keep open landing space behind and beside important cats so knockback does not become collision damage.
  • In phase 2, keep enough separation that Guillotina cannot swallow one cat while simultaneously trapping the rest of the team around her 2x2 body.
Loadout hints
Prioritize
Mobility or spacing tools Reliable ranged punishment At least one sturdy unit that can survive a bad engage
Useful
Healing or stabilization Reposition tools Backline damage that works without clumping
Avoid
Over-clumped melee-only setups Slow teams with poor recovery after displacement Fragile carries with no safe reposition plan

FAQ

Quick answers to the most common questions about this fight.

How do you beat Guillotina in Mewgenics? β–Ύ

Deny clean trample lanes, keep escape tiles behind your units, and only punish after Guillotina commits to a lane or major melee action.

How do you prepare for Guillotina? β–Ύ

Bring four retired cats with balanced roles: one frontliner, one ranged damage dealer, one mobility unit, and one healer or stabilizer. The safest prep is role balance, not a greedy damage-only setup.

Where does Guillotina appear? β–Ύ

Guillotina appears during a later home-base defense sequence after the Boneyard progression line.

What counters Guillotina? β–Ύ

Spacing, mobility, safe lane control, and ranged punishment after she commits are the most reliable counters.