Rat King boss
Mewgenics Β· Boss

Mewgenics Rat King Boss Guide

Rat King has a clean two-phase breakpoint at 70 HP. Phase 1 is about controlling Lil' Rats and Toss collisions; phase 2 trades that pattern for buffs, aggressive Dash attacks, and Pinky/Dip/Poop spawns.

Location: The Sewers HP 100 Damage 6

Fast answer

Read this first
Main idea

Clear the first Lil' Rats quickly and do not rush the 70 HP threshold on a crowded board.

Biggest mistakes
  • Letting Lil' Rats occupy the board until Toss and Trample have too many collision targets.
  • Entering the sub-70 HP phase with no room to dodge Dash or clear the new spawn set.
Winning line
  • Keep phase-1 summons under control so the board is open before pushing Rat King below 70 HP.
  • Treat 70 HP as a real phase breakpoint and enter it with spacing, cooldowns, and a retreat lane.

Rat King stats

Core fight data for this boss.

Location
The Sewers
HP
100
Damage
6
Movement
2
Luck
5
Size
2x2

Mechanics snapshot

The main mechanics and triggers that shape this fight.

Main mechanics
Trample Summon/Spawn Throw Phase Change Dash Buffed Phase 2
Key triggers
Rat King enters phase 2 below 70 HP. Phase 1 uses Toss and spawns up to two Lil' Rats. Phase 2 gains Brace, Damage Up, and Speed, replaces Toss with Dash, and spawns Pinkies, Dips, or Poop.

Moves to know

Important attacks, abilities, or fight behaviors to recognize.

Toss (Phase 1)

Throws an adjacent unit 2-10 tiles forward, dealing 6 physical damage to the thrown unit and anything it lands on.

Spawn (Phase 1)

Spawns up to two Lil' Rats on adjacent tiles in front.

Dash (Phase 2)

Dashes up to 10 tiles forward, dealing base 7 physical damage and 4 Knockback to the first unit hit.

Spawn (Phase 2)

Spawns one or two Pinkies, Dips, or Poop on adjacent tiles behind Rat King.

Fight plan

The safest way to approach the fight without reading a wall of text.

Decision-first notes
Win conditions
Keep phase-1 summons under control so the board is open before pushing Rat King below 70 HP. Treat 70 HP as a real phase breakpoint and enter it with spacing, cooldowns, and a retreat lane. Use control or buff removal in phase 2 to limit the increased damage and speed while clearing Pinkies, Dips, and Poop.
Opener
  • Clear the first Lil' Rats quickly and do not rush the 70 HP threshold on a crowded board.
Midfight
  • Push Rat King toward the breakpoint only after the arena has enough space for the aggressive second phase.
Finisher
  • Once phase 2 starts, prioritize board control and then end the fight before repeated Dash plus spawn turns rebuild the clutter.
Positioning & loadout
Run killers, positioning rules, and setup reminders.
β–Ύ
Run killers
  • Letting Lil' Rats occupy the board until Toss and Trample have too many collision targets.
  • Entering the sub-70 HP phase with no room to dodge Dash or clear the new spawn set.
  • Lining up multiple cats so one phase-2 Dash can hit and displace more than one important unit.
Positioning rules
  • Avoid leaving adjacent collision targets where Toss can damage both the thrown cat and the landing target.
  • Preserve straight escape lanes before the phase-2 Dash pattern begins.
  • Spread the team so Dash and spawned bodies cannot lock several cats into one lane.
Loadout hints
Prioritize
AOE or efficient cleanup
Avoid
Single-target-only damage with no cleanup