Clear the first Lil' Rats quickly and do not rush the 70 HP threshold on a crowded board.
Mewgenics Rat King Boss Guide
Rat King has a clean two-phase breakpoint at 70 HP. Phase 1 is about controlling Lil' Rats and Toss collisions; phase 2 trades that pattern for buffs, aggressive Dash attacks, and Pinky/Dip/Poop spawns.
Fast answer
Read this first- Letting Lil' Rats occupy the board until Toss and Trample have too many collision targets.
- Entering the sub-70 HP phase with no room to dodge Dash or clear the new spawn set.
- Keep phase-1 summons under control so the board is open before pushing Rat King below 70 HP.
- Treat 70 HP as a real phase breakpoint and enter it with spacing, cooldowns, and a retreat lane.
Rat King stats
Core fight data for this boss.
- Location
- The Sewers
- HP
- 100
- Damage
- 6
- Movement
- 2
- Luck
- 5
- Size
- 2x2
Mechanics snapshot
The main mechanics and triggers that shape this fight.
Moves to know
Important attacks, abilities, or fight behaviors to recognize.
Throws an adjacent unit 2-10 tiles forward, dealing 6 physical damage to the thrown unit and anything it lands on.
Spawns up to two Lil' Rats on adjacent tiles in front.
Dashes up to 10 tiles forward, dealing base 7 physical damage and 4 Knockback to the first unit hit.
Spawns one or two Pinkies, Dips, or Poop on adjacent tiles behind Rat King.
Fight plan
The safest way to approach the fight without reading a wall of text.
- Clear the first Lil' Rats quickly and do not rush the 70 HP threshold on a crowded board.
- Push Rat King toward the breakpoint only after the arena has enough space for the aggressive second phase.
- Once phase 2 starts, prioritize board control and then end the fight before repeated Dash plus spawn turns rebuild the clutter.
Positioning & loadout
Run killers, positioning rules, and setup reminders.
βΎ
- Letting Lil' Rats occupy the board until Toss and Trample have too many collision targets.
- Entering the sub-70 HP phase with no room to dodge Dash or clear the new spawn set.
- Lining up multiple cats so one phase-2 Dash can hit and displace more than one important unit.
- Avoid leaving adjacent collision targets where Toss can damage both the thrown cat and the landing target.
- Preserve straight escape lanes before the phase-2 Dash pattern begins.
- Spread the team so Dash and spawned bodies cannot lock several cats into one lane.